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Chaos Enscape Ideas Portal

The online platform for Enscape users to submit, vote, and collaborate on creative suggestions.

Status Accepted
Created by hussein hamed
Created on Aug 19, 2023

Real displacement

I need Real displacement

1 MERGED

Enscape Portal - new idea - Critical

Merged
Advanced Displacement option for material-it is absolutely irreplaceable for modern renderer irreplaceable: https://youtu.be/jXJ3QgHdbzQ Otherwise many users will switch to other more modern soft in future time
Guest over 2 years ago in Assets & Materials / Rendering Quality 0 Accepted
1 MERGED

Enscape Portal - new idea - Critical

Merged
Correction of edges when a texture uses Displacement : Today Enscape allow to set a displacement on textures. But it just looks like a trick for light, exactly how Bump works. On the edges of your volumes, there is no displacement at all. It seems...
Guest over 1 year ago in Assets & Materials / Rendering Quality 0 Accepted
1 MERGED

Enscape Portal - new idea - Critical

Merged
Displacment on wall corners! PLEASE find a way to make it. even a little effect is much better then nothing...
Guest over 1 year ago in Assets & Materials / Rendering Quality 0 Accepted
1 MERGED

Enscape Portal - new idea - Important

Merged
Creation of Tessellation to get a photorealistic quality of bricks and stone and similar material. Unfortunately right now the displacement is fake and you see this in the corner. Sometimes is usless if you are just doing a render of a masorny fac...
Guest almost 2 years ago in Assets & Materials / Rendering Quality 0 Accepted
1 MERGED

Enscape Portal - new idea - Critical

Merged
Implement an option to displace edges of a material applied surface with a deep displacement map texture. Fore example Brick, Stone, Profiled Cladding Etc. To add this definition of detail would give Enscape such a boost.
Guest over 2 years ago in Assets & Materials / Rendering Quality 0 Accepted
1 MERGED

Enscape Portal - new idea - Critical

Merged
Advanced shaders: Seperate Channel for Parralax Displacement vs Normal Displacement, Subsurface Scattering, Decals, Fall-Offs (ie. Velour, mohair type fabrics) Round/chamfered corners...etc. I've been waiting for the last two years for more advanc...
Guest almost 2 years ago in Assets & Materials / Rendering Quality 0 Accepted