True geometric displacement primarily targets final-quality visual output rather than real-time design iteration. Enscape’s focus remains on fast, responsive feedback inside the design workflow, where performance and simplicity are critical, and where techniques like normal and parallax mapping are intentionally used instead of heavy geometry modification.
Because of this, we’re not planning to add this feature to Enscape, and we’ll be closing this idea. For use cases that require physically accurate displacement and higher-fidelity surface detail, this is much better addressed in Envision, which is designed for more advanced visual realism and output-oriented workflows.
We appreciate you taking the time to share the idea and encourage you to explore Envision for scenarios where real displacement is essential.
Advanced Displacement option for material-it is absolutely irreplaceable for modern renderer irreplaceable: https://youtu.be/jXJ3QgHdbzQ Otherwise many users will switch to other more modern soft in future time
Implement an option to displace edges of a material applied surface with a deep displacement map texture. Fore example Brick, Stone, Profiled Cladding Etc. To add this definition of detail would give Enscape such a boost.
Advanced shaders: Seperate Channel for Parralax Displacement vs Normal Displacement, Subsurface Scattering, Decals, Fall-Offs (ie. Velour, mohair type fabrics) Round/chamfered corners...etc. I've been waiting for the last two years for more advanc...
Correction of edges when a texture uses Displacement : Today Enscape allow to set a displacement on textures. But it just looks like a trick for light, exactly how Bump works. On the edges of your volumes, there is no displacement at all. It seems...
Creation of Tessellation to get a photorealistic quality of bricks and stone and similar material. Unfortunately right now the displacement is fake and you see this in the corner. Sometimes is usless if you are just doing a render of a masorny fac...
Hello,
thank you for the suggestion.
True geometric displacement primarily targets final-quality visual output rather than real-time design iteration. Enscape’s focus remains on fast, responsive feedback inside the design workflow, where performance and simplicity are critical, and where techniques like normal and parallax mapping are intentionally used instead of heavy geometry modification.
Because of this, we’re not planning to add this feature to Enscape, and we’ll be closing this idea. For use cases that require physically accurate displacement and higher-fidelity surface detail, this is much better addressed in Envision, which is designed for more advanced visual realism and output-oriented workflows.
We appreciate you taking the time to share the idea and encourage you to explore Envision for scenarios where real displacement is essential.