Advanced shaders: Seperate Channel for Parralax Displacement vs Normal Displacement, Subsurface Scattering, Decals, Fall-Offs (ie. Velour, mohair type fabrics) Round/chamfered corners...etc. I've been waiting for the last two years for more advanced development on shaders. No development seems to have taken place in the material shaders arena. This aspect alone is enough to persuade me to look for alternative and leave Enscape.