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Chaos Enscape Ideas Portal

The online platform for Enscape users to submit, vote, and collaborate on creative suggestions.

Status Declined
Categories Assets & Materials
Created by Architect Workshop
Created on Jul 10, 2024

Beveled Edges

Beveled edges at corners like the competitors in the industry should be applied per material. Revit currently does not offer this feature nor should it as it would make contract documents overly messy with hundreds of lines at every corner.

  • ADMIN RESPONSE
    Jul 26, 2024

    Although we know that in the real world all edges are rounded to some degree, this feature will not help to make design decisions, it would only improve the realism of the image. We want to stay true to the single source of truth being what is modeled in the project of the host application.
    That's why we decided to not do it.

  • Alexis Anastassiou
    Reply
    |
    Sep 13, 2024

    Hello,

    I agree that this is an important feature.
    And I don´t know what would be bad about improving realism.
    Ironically Enscape has been and continues to be the best solution in realism to me (in terms of effort of time). In Revit having set up Materials and lights It is practically the only solution that delivers realistic images out of the box without having to adjust lights and materials separately. Any other app requires a huge amount of extra time for that and still the images will look artificial.
    So please rethink your solution.

    Best
    Alex

  • Viggo Paulman
    Reply
    |
    Jul 23, 2024

    Real shame seeing that this idea was marked as "declined". Beveled edges is a must for professional 3D visualization software! Everyone has it - D5 Render, V-Ray, Lumion, Twinmotion... It seems Enscape is focusing more on quantity of features rather than quality of the image. I'm wondering why there's an "Improvement" and "Rendering quality" sections here, if Chaos is not really interested in them?

    It is simply not true that adding a bevel under a texture's setting will "add complex settings". We already adjust each texture individually by adjusting PBR maps. One extra checkmark under Albedo would not make this complex. This is just a bad excuse.

    1 reply