The online platform for Enscape users to submit, vote, and collaborate on creative suggestions.
Adding support for ray-traced artificial lights on Mac and PC systems without dedicated ray-tracing hardware would be a significant enhancement for interior rendering. Similar to the ray-traced sun shadows introduced in version 4.2, this feature could be enabled specifically for export to manage performance demands. This addition would empower users to achieve higher-quality lighting in interior scenes, broadening Enscape’s capabilities for those with Mac
Although we understand the desire for higher quality (and we would also love to provide it), we will not implement this functionality for Mac for now.
A investigation from our development teams showed, that the performance drop would be too high to still allow working with real-time rendering.
Hi, I see the status change, I truly understand your concerns about implementing ray-traced artificial lights on Mac without dedicated ray-tracing hardware, especially regarding real-time performance. I’d like to propose an approach that could balance user needs with technical constraints: enabling ray-traced artificial lighting exclusively during the export phase, much like the ray-traced sun shadows.
By focusing the computation on the export process—when real-time rendering isn’t required—you could avoid performance issues...even (maybe) with optimisations like lower sample counts, adaptive sampling, or simplified denoising during export...?
For all the people who works extensively on interior I can imagine how impactful this would be this feature. Mac users in particular would finally have access to the lighting fidelity necessary for high-end presentations.
Thank you for considering this—it would mean a lot to those working with artificial lighting. I’m confident it would elevate Enscape’s rendering capabilities significantly!