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Geometry Improvements:
3D Grass Modeling: Implement a system that generates 3D grass, allowing the vegetation to have volume and react to light, creating a more realistic effect.
Variety of Grass and Fur Types: Include a diverse library of grass and fur types, with different heights, textures, and colors, allowing for greater customization.
High-Quality Rendering:
Advanced Shaders: Create shaders that better simulate light interaction with grass and fur, with more realistic reflections and refractions.
Dynamic Shading: Implement shading based on a more advanced lighting system that considers the density and height of the vegetation.
Geometric Complexity:
Vegetation Distribution System: Allow the application of grass and fur on complex geometries, with a distribution system based on surface normals, so that the vegetation better adapts to the terrain.
Real-Time Adjustments: Offer real-time control over the density and height of the vegetation, enabling dynamic adjustments during visualization.
Motion Simulation:
Wind Effect: Add a simulation system that allows grass and fur to move with the wind, increasing the sense of realism in scenes.
Interactivity with Objects: Implement a system where vegetation reacts to objects and characters, such as movement and collision.
Integration with 3D Models:
Geometry Importation: Improve compatibility with 3D modeling formats so that grass and fur can be easily applied to complex models without loss of quality.
LOD (Level of Detail) System: Implement a LOD system for vegetation, allowing the quality of grass and fur to be optimized based on camera distance.
Merged with an existing idea