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Chaos Enscape Ideas Portal

The online platform for Enscape users to submit, vote, and collaborate on creative suggestions.

Status Pending
Workspace Enscape
Categories Assets & Materials
Created by Lincoln Antonio
Created on May 4, 2026

Separate Emissive Texture Map from Albedo

It would be incredibly useful to separate the emissive texture input from the diffuse input. For example, consider a low poly background building that has a single Diffuse map for the windows & exterior. With a separate Emissive texture input, it could also have glowing interiors with controllable intensity.

As it stands now, we can either have a fully glowing building, no lights, or have to model a full building or separate interior layer. (There are similar situations which could benefit from a separate Metallic map as well.)