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Status Pending
Workspace Enscape
Categories Integration
Created by Viggo Paulman
Created on Oct 7, 2025

Option to disable syncing Enscape material channels with SketchUp PBR materials

Originally posted on the Enscape Forum, sadly with no response from the Enscape team. Link to the original post here.

In version 4.8.0 Enscape introduced support for SketchUp Photoreal Materials (PBR). The update tries to synchronise the PBR channels of Enscape with the new PBR channels of SketchUp 2025. Link to the release note.

This has significantly slowed down processing speeds. Making adjustments to PBR values has become laggy and it's no longer smooth like it was before v4.8.0. It is impossible to have a flowless workflow. Every time we finetune PBR details we're forced to wait until BOTH SketchUp and Enscape do their calculations and catch up with the changes. Both of the programs lag and freeze and in worst cases become unresponsive for several seconds. Has this been addressed?

Moreover, the values don't match 1:1 with SketchUp. Below some examples.


Height Maps

This channel synchronisation is a complete mess! Have a look at the following recording and note how laggy the programs have become because Enscape has to sync the channels with SketchUp. Adjusting value sliders in SketchUp affects Enscape, but changing the sliders in Enscape doesn't affect SketchUp. What's the logic behind this? (See Recording 01)

  • SketchUp's maxmum Normal Map value is 5.0. Enscape's is 200.0. That's 75% missing mathematical data, which creates inconsistencies! Has this been discussed with the people from Trimble?

  • Adjusting Normal map slider in Enscape does not change the slider in SketchUp. Adjusting the same slider in SketchUp changes the Normal map slider in Enscape (with extreme lags).

  • Pressing on the checkmark button in the SketchUp Normal map section merely turns off the Normal map in SketchUp but this causes the texture in the Enscape channel to be deleted.

  • Deleting the Normal map from the SketchUp channel deletes the Normal map from Enscape. So basically 2 buttons in SketchUp UI design cause the exact same result in Enscape.

  • Deleting the Normal map from the Enscape channel does not delete the texture from the SketchUp channel.

Reflection Maps

  • Adjusting Roughness slider in SketchUp also adjusts Roughness slider in Enscape. But adjusting the slider in Enscape doens't affect SketchUp.

  • Adding a Roughness map to the Enscape channel does not add the same map to the SketchUp channel. But if you add a Roughness map to the SketchUp channel, it automatically is added in Enscape.

  • Deleting the added map from the SketchUp channel also deletes it from Enscape. Deleting the channel from Enscape does not delete it from SketchUp.

  • Pressing on the checkmark in SketchUp turns off the Roughness effect but keeps the map in the SketchUp channel. But the same checkmark deletes the channel from Enscape completely.

Metallic Slider

  • If the checkmark box under SketchUp Metalness channel is unchecked, adjusting the slider in Enscape does not affect the slider in SketchUp.

  • Turning on the checkmark, and adjusting the slider in SketchUp also adjusts the slider in Enscape. But adjusting the slider in Enscape does not affect SketchUp.

For the record, "Automatically Enhance Materials" is turned off in SketchUp. (See Screenshot 01)


If I may offer constructive criticism as a Design Specialist myself, this was an organizational fiasco to start supporting this new SketchUp feature without truly working on the framework behind the scenes! SketchUp's new PBR workflow is still not fully fleshed out. It is going to undergo updates and optimizations in coming releases. It's not yet stable. AT LEAST there should be a setting in Enscape, that allows the user to decide themselves whether they want the SketchUp and Enscape material channels to sync or not.

  • Normal Map unit of measurement must be made consistent across both programs. Whether SketchUp changes it to 200.0% or Enscape changes it to 5.0 or both come to a mutual agreement and ditch their units and settle on 100.0% is up to them.

  • Slider value changes in one program MUST affect the other program.

  • Pressing x in Enscape channel or the trashcan icon in SketchUp channel must remove the channel from BOTH programs.

  • Adding a map in one program must add the same map to the other program.

  • The checkmark in the SketchUp channels UI must be removed, it is redundant. If the user wants to keep a channel map but nullify its effect, the user should put the slider on 0% (like in Enscape). This one has nothing to do with Enscape UI/UX and should be forwarded to SketchUp team.

  • The units of measurement across all channels should match 1:1. Advising to adopt 100.0% as default starting value across all channels. .0 decimal is important to allow the user to go 8 times deep into the number without introducing any mathematical rounding: 100% > 50% > 25% > 12.5%. This is exponential binary growth algorithm (1x > 2x > 4x > 8x > 16x > 32x > 64x etc), used by many 3D Artists and Designers in their design processes to produce consistent and coherent results.

  • SketchUp needs to allow individual channel map transformations, independent from the main Albedo X and Y sizes. (Enscape already allows this).

  • SketchUp needs to start supporting Opacity map, similar to Enscape.

  • Enscape needs to start supporting Ambient Occlusion map, similar to SketchUp.

This new support for SketchUp Photoreal materials has completely messed up our design and rendering workflow. Our team is struggling with speed, value input inconsistencies, occasional unresponsiveness, missing materials and more. We have downgraded to SketchUp 2024 for the time being.

  • Brendan Lynch
    Jun 19, 2026

    Any news on this? I posted this in another forum...

    Hello,

    Is there any news on this? I can't find much online. I had to switch from SKP 2024 to 2026 in March 2026. I immediately noticed lagged response time and file bloating, but due to work load I didn't have much time to figure out why. This week I discovered on my own that the culprit appears to be Enscape and Sketchup 2026 PBR material integration.

    I model in Sketchup and apply basic texturing. Materials are then tweaked and improved in Enscape. Since Enscape doesn't imbed textures into the Sketchup file, all good. That was until I changed to SKP 2026. It appears that maps (reflection, bump, etc) from the Enscape material are somehow being loaded into the Sketchup PBR material, and thus subsequently being embedded into the Sketchup file I would assume.

    In Sketchup there is an option to automatically enhance materials which I have deactivated. This actually doesn't do anything. And to make it all worse, if I delete the normal map from the Sketchup PBR material, it deletes the map from the Enscape material! This is horrible.

    I have absolutely no interest in Sketchup PBR materials and don't use them in my workflow.

    This bizarre and completely unnecessary integration (in my opinion) could perhaps be fixed by an option to disable the SKP PBR/ENSCAPE material integration. But this doesn't seem to exist.

    I now have extreme file bloating, ranging from 2.5x-9x bigger files than a Sketchup 2024 file (Im talking about saving the same file saved in 2026 format).

    This extreme file bloating is causing a space issue (read: space costs money), longer loading times (for both Enscape and Sketchup), longer backup times, and very reduced response times compared to just a few weeks ago (read: longer times= higher costs). This has also resulted in a lot of confusion and frustration.

    Both Sketchup and Enscape have been updated to the latest version to see if perhaps if was addressed or fixed, but no, it hasn't been.

    The whole appeal of Enscape with great results/time/response times has just completely disappeared. We have huge projects developed in Sketchup with Enscape and this poses enormous problems in the present and near future. This could seriously affect costs, quality, delivery times and responsiveness to client demands. Even more so we might be forced to find an alternative, which would also involve readapting many projects that are quite big (who pays for this time loss?).

    For me, this is a huge problem and seems that it should be addressed urgently. Unfortunately, I dont't know if this is an Enscape or Sketchup issue, but since it is an apparent integration problem.

    If there are solutions to these issues, please point me in the right direction. I have been frantically looking online and doing tests the past two days and haven't found too much info or solutions to the problem.

    Thank you

  • Wietse Kloostra
    Mar 18, 2026

    Hey Viggo,


    Thank you for adressing this issue.



  • Admin
    Mehmet Gündüz
    Oct 10, 2025

    Hey Viggo,

    Thank you very much for the comprehensive explanation of the issue. Sorry to hear that you're experiencing it. We will investigate it with our developers as soon as possible.