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Chaos Enscape Ideas Portal

The online platform for Enscape users to submit, vote, and collaborate on creative suggestions.

Status Pending
Categories New Feature
Created by Bradon Webb
Created on Dec 3, 2024

Constant shader / Albedo diffuse output pass

need a way to output a constant from the shaders texture. just the raw diffuse color that has no lighting information in it. sometimes called a surface shader. this could also be an option in the output passes section where object/material ID's are. I just need a way for my textures not to be affected by lighting. flat shading self illumination don't quite work the way they are implemented now, because lighting affects them.